Many new craps players fail to realize that winning is a game of loses, not wins. Makes sense, right? Well, the same goes for craps. Even though the shooting, the dice, and the dice games are all based on the same concept, the nature of the game and the outcome can differ greatly. Lets look at the three biggest mistakes made by new craps players.

The First Big Mistake: Playing Too Many Hands

This is the most common newbie mistake, and mistake online players make all the time. They get into a hand and they push. Some don’t. They get into a hand that looks good, and they put money into the middle hoping for a big payoff. Some don’t even see the flop.

The reason this mistake gets people is simple. If you have experience in a game, you know that anything can happen. You know that the toughest players, the ones that are raising and re-raising, are experienced. They may be professionals. They may be snake-oil salesmen. But they are experienced. They know what they are doing. And, they win.

Unfortunately, new players, because they lack legitimate craps experience, are just learning the wrong lessons.

The Second Big Mistake: Playing the Wrong Casino

This is the issue that causes a lot of repeat winners to come to the conclusion that the casinos are out to make a fast buck. Instead of teaching you how to play craps, casinos are out there to take your money.

The reason they are out to get your money is simple. They are going to exploit a known fact: that most people, when given the opportunity to take money, will LITERALLY PLAY IT. Knowing this, they then employ a strategy to take from the casino, the players, the house, and YOU.

The strategy employed by the casinos to take your money is known as mastering the game. This involves more than just shooting dice, or rolling dice. It involves having a substantial craps system, and the ability to perform when required to make a 777 on the come out roll, a 7 on the come out roll, or an open ended straight draw.

When you ask any experienced player, “Do you bet on any roll”, they are likely to look at the dice and say, “Yes, I always bet on the 7.” Or, they might even say, “I never bet on the 7, save for a ritualistic occasion.” When you notice, however, that they are saying something different, then it becomes clear that they have witnessed a surface reality that is larger than themselves.

Many players, when given the opportunity to take money from the casino, prefer to bet on the 7 instead of the point. In doing so, they ignore the fact that the 7, when shot, can be the most disastrous roll for the player. When the shooter rolls a 7 the result is normally a total loss. In contrast, when the player rolls a 2, 3, or 12 on the come out roll, the player typically earns $1 of profit. The 2, 3, or 12 are therefore “riskier” than the 7, since a 2 or 3 on the come out roll puts the player at a disadvantage while a 7 or 11 gives the player a larger advantage.

In summary, the fact that the 7 is more difficult to win than other numbers, combined with the fact that players usually win or lose at most only half the time, leads to the conclusion that the 7 is a “riskier” bet than the point. Playing the 7 is therefore a proposition bet, with the high casino advantage. The player ought to bet the Pass Line or the Don’t Pass line, and avoid playing the box unless mixed with the Don’t Pass option.

The conclusion isapposite: Don’t Pass move from the Come Out roll should be avoided on the proposition that the 7 is always a worse bet than the point.

Full House or Better

When a shooter makes a Full House on the come out roll, the same result occurs, except the shooter rolls a 7 or 11.Becoming a proficientroulette playerexpects the player to continue to make the same number after a miss. Playerscansometimes continue to hold the same bet over after a win or a loss on the come out roll. However, it is extremelyeltestimates of goodroulette playersusesets of similar outcomes. A common superstition amongst novice players is that the sound of a voice or a scratching on a piece ofcasino dice can confirm the presence of a flush. With theQuads and a6300% hit frequency, it would take a¼,000,000 (imate) times the audio or videoroll played to achieve this result!